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Dispatch → Meta → Gameplay
Annual Jousting Tournament (Reborn For Convenience)
Note: the following has been revised and remade into the Gladiator Gauntlet and is no longer running.MMXIV
Gladiator Gauntlet
Coordinator: Unified protectors
Arena: The Colosseum
Public Area: The Plaza
Participating Regions: The Eternal Knights, Principality of Valconesia
Participating Nations: Festavo 2, Tandime, Prince richard of valconesia, Kuichi
The Qualifiers are an individual assessment meant to prepare the player for the competition. It is divided into two portions: Round One and Round Two. Round One involves tactical maneuvering and intelligence and data collection. Round Two encompasses applying tactics and conducting a brief mission. Both rounds will have multiple options of which the player can choose. A set number of missions must be completed in order to move on. The player must complete both rounds in order to continue to Stage 2: Tournament.
The Tournament is a fourteen-update rivalry between multiple players. Players will compete against one another in order to gain points. Points will be earned through various actions, such as gaining and holding the World Assembly Delegacy, ejecting other players, and amount of influence gained. Players use inserted nations and must have a World Assembly membership at the ready. It takes place in one region: The Colosseum. Any player action outside of this region will not count towards their points although movement is allowed. This region will be passworded. All players must adhere to the ‘Rules of Engagement’ less risk being disqualified. At the end of the fourteen updates, the points are tallied and the champion is crowned.
Section 1:
I. The player and coordinator will allot a time where both can be present at the same time. The coordinator will direct the player where to move a puppet nation, doing so as quickly as possible. This will also involve moving multiple puppets, and applying and resigning from the World Assembly.
II. The coordinator will place a puppet nation in a certain region. Given certain clues, such as Regional Message Board Posts, national happening, regions, and moves, the player must track down the nation and find what region the puppet resides in.
*A player does not have to complete Section 1 if rank is above Warrior.
Section 2:
I. The player and coordinator (or regional member of rank senior warrior or higher) will organize a update raid of minimum 10 targets. The raid will be executed and coordinator will approve if successful. The update raid will be treated as a normal regional operation.
II. The player will organize a stealth raid of minimum 2 targets. The player may request aid from the coordinator or retrieve it from another source. The regions and operation will be treated as a regular regional operation.
Players will gain points by gaining the Delegacy, ejecting nations, and gaining influence. The player with the most pints by the end will be crowned champion. A password viewable to residents will be put into place for the duration of the tournament and will be changed every 24 hours. Players may freely move out and into the region at their own discretion. The identity of all the players will remain undisclosed throughout unless the player chooses otherwise. Alliances may be formed and may be helpful. Each player is limited to 1 reinforcement (non-player) that may remain in The Colosseum for no more than 24 hours.
Complete destruction of The Colosseum will result in an automatic win for that player. The win will be credited to the last player to hold the Delegacy in the region. Upon destruction, The Colosseum may not be refounded and instead the coordinator will be notified.
A 'Daily Disarray' will occur at the time of the password change. This action could include a random ejection of a player, a random endorsement given to one player or anything else. Players may submit a suggestion regarding a 'Daily Disarray' option.
I. Players must adhere to the rules of NationStates, which include appropriate posting, national flag, and general national affairs.
II. Posts on the Regional Message Board (RMB) of The Colosseum and The Plaza are allowed, and must be appropriate (no swearing, flaming etc.)
WA Delegate
III. Changing of the password settings of The Colosseum is prohibited.
IV. Changing of the regional flag of The Colosseum is prohibited.
V. Changing of the World Factbook Entry of The Colosseumis allowed where specified (WA Delegate Message and Colours).
VI. Ejection of players and reinforcements is allowed. Banning is prohibited.
VII. Requesting, accepting and closing embassies is prohibited.
VIII. Suppression of posts on the RMB is prohibited.
Tournament Play
IX. Requesting 1 reinforcement (non-player) in order to gain an endorsement is allowed. This reinforcement may only stay in Th Colosseum for 24 hours, any longer will result in banjection. Upon arrival, both the player and reinforcement must telegram the coordinator regarding the affair.
X. The identify of every player will remain undisclosed throughout, unless the player chooses to reveal.
Any first-time offence will result in a warning. A second-time offence will result in disqualification.
[b]Nation Name (Main):[/b]
[b]Region:[/b]
[b]Regional Rank/Position:[/b]
[b]Military Gameplay Experience:[/b]
[b]'Daily Disarray' Suggestion (Optional):[/b]