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by Unified protectors. . 304 reads.

Annual Jousting Tournament (Reborn For Convenience)

Note: the following has been revised and remade into the Gladiator Gauntlet and is no longer running.

MMXIV
Gladiator Gauntlet


Host Region: The Eternal Knights
Coordinator: Unified protectors
Arena: The Colosseum
Public Area: The Plaza
Participating Regions: The Eternal Knights, Principality of Valconesia
Participating Nations: Festavo 2, Tandime, Prince richard of valconesia, Kuichi

The Annual Jousting Tournament is an interregional competition held by The Eternal Knights every year involving the regional members of The Eternal Knights and its allies. The Tournament is designed for entertainment amongst participating and observing nations, and a friendly competition between. This competition is open to all members, regardless of military gameplay experience. It is also a method of training players for regional operations. It is split into two parts: Stage 1: Qualifying and Stage 2: Tournament. The qualifying part is split into two stages itself, each with its own specific requirements. The qualifying stage is meant to prepare the player for the competition. The tournament stage is the actual competition. It takes place over seven days (fourteen updates). All qualifying players will compete against one another in the arena for this time period. The winner is be determined by a points system, where points are awarded for different actions. The Eternal Crown will be awarded to the winner.

The Qualifiers are an individual assessment meant to prepare the player for the competition. It is divided into two portions: Round One and Round Two. Round One involves tactical maneuvering and intelligence and data collection. Round Two encompasses applying tactics and conducting a brief mission. Both rounds will have multiple options of which the player can choose. A set number of missions must be completed in order to move on. The player must complete both rounds in order to continue to Stage 2: Tournament.

The Tournament is a fourteen-update rivalry between multiple players. Players will compete against one another in order to gain points. Points will be earned through various actions, such as gaining and holding the World Assembly Delegacy, ejecting other players, and amount of influence gained. Players use inserted nations and must have a World Assembly membership at the ready. It takes place in one region: The Colosseum. Any player action outside of this region will not count towards their points although movement is allowed. This region will be passworded. All players must adhere to the ‘Rules of Engagement’ less risk being disqualified. At the end of the fourteen updates, the points are tallied and the champion is crowned.

Consisting of several basic military tactics, the Qualifiers takes no longer than 1-2 days to complete. Players must complete one of the two Tasks in Section 1 and one of the two Tasks in Section 2 in order to be able to compete in the Tournament.

Section 1:

I. The player and coordinator will allot a time where both can be present at the same time. The coordinator will direct the player where to move a puppet nation, doing so as quickly as possible. This will also involve moving multiple puppets, and applying and resigning from the World Assembly.

II. The coordinator will place a puppet nation in a certain region. Given certain clues, such as Regional Message Board Posts, national happening, regions, and moves, the player must track down the nation and find what region the puppet resides in.

*A player does not have to complete Section 1 if rank is above Warrior.

Section 2:

I. The player and coordinator (or regional member of rank senior warrior or higher) will organize a update raid of minimum 10 targets. The raid will be executed and coordinator will approve if successful. The update raid will be treated as a normal regional operation.

II. The player will organize a stealth raid of minimum 2 targets. The player may request aid from the coordinator or retrieve it from another source. The regions and operation will be treated as a regular regional operation.

The Tournament will take place over the course of a total of 14 updates. The tournament will begin at 11:00 PM GMT on a date to be determined. Before this time, each player will plant a puppet in The Colosseum on a selected day in order to equal influence gain. Once the tournament begins, each puppet will have a set amount of influence to begin.

Players will gain points by gaining the Delegacy, ejecting nations, and gaining influence. The player with the most pints by the end will be crowned champion. A password viewable to residents will be put into place for the duration of the tournament and will be changed every 24 hours. Players may freely move out and into the region at their own discretion. The identity of all the players will remain undisclosed throughout unless the player chooses otherwise. Alliances may be formed and may be helpful. Each player is limited to 1 reinforcement (non-player) that may remain in The Colosseum for no more than 24 hours.

Complete destruction of The Colosseum will result in an automatic win for that player. The win will be credited to the last player to hold the Delegacy in the region. Upon destruction, The Colosseum may not be refounded and instead the coordinator will be notified.

A 'Daily Disarray' will occur at the time of the password change. This action could include a random ejection of a player, a random endorsement given to one player or anything else. Players may submit a suggestion regarding a 'Daily Disarray' option.

General

I. Players must adhere to the rules of NationStates, which include appropriate posting, national flag, and general national affairs.

II. Posts on the Regional Message Board (RMB) of The Colosseum and The Plaza are allowed, and must be appropriate (no swearing, flaming etc.)

WA Delegate

III. Changing of the password settings of The Colosseum is prohibited.

IV. Changing of the regional flag of The Colosseum is prohibited.

V. Changing of the World Factbook Entry of The Colosseumis allowed where specified (WA Delegate Message and Colours).

VI. Ejection of players and reinforcements is allowed. Banning is prohibited.

VII. Requesting, accepting and closing embassies is prohibited.

VIII. Suppression of posts on the RMB is prohibited.

Tournament Play

IX. Requesting 1 reinforcement (non-player) in order to gain an endorsement is allowed. This reinforcement may only stay in Th Colosseum for 24 hours, any longer will result in banjection. Upon arrival, both the player and reinforcement must telegram the coordinator regarding the affair.

X. The identify of every player will remain undisclosed throughout, unless the player chooses to reveal.

Any first-time offence will result in a warning. A second-time offence will result in disqualification.

In order to be legible, a nation must have a World Assembly nation available. The nation must also be a member of The Eternal Knights or one of its allies. The application form must be telegrammed to the Coordinator (Unified protectors) in order to be approved. The player will then receive a notice as to when their qualifiers will held. Applications will be taken now until an undisclosed deadline!
Application Form

[b]Nation Name (Main):[/b]

[b]Region:[/b]

[b]Regional Rank/Position:[/b]

[b]Military Gameplay Experience:[/b]

[b]'Daily Disarray' Suggestion (Optional):[/b]

Unified protectors

Edited:

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